Fortunately, Venus offers traditional individual play as well, making it a worthy purchase. Ultimately, though, Concordia occupies its spot in many gamers’ hearts due to its original experience. This doesn’t fall that far, so I’m happy to play the team variant as a change of pace. Concordia is an enjoyable enough experience for me that it would have to fall pretty far for me to dislike it. So it takes longer, which is fine if the game is good. I can plan 3-4 cards in advance when it’s just me, but had to talk through each card with my partner. But it also sacrifices a lot of the ease of play that typifies Concordia. There’s more to consider strategically with the addition of a partner. The team variant is…weird, like an Uncanny Valley version of the base game. Initial Thoughts: Concordia: VenusĬoncordia is magical, and Venus adds a team-based variant. I need to play again to figure out how I truly feel about it, but it was a good first impression. I know Im probably going to need to do the short version of the game for the first play-through. It’s a good tension, and a type I don’t often see in games. However, this also creates early-game tension since you have to decide how much you want to invest in aspects of your strategy that have a limited shelf life, so to speak. Of particular interest is that the game plays out over two eras, and much of what you do (but not all) in the earlier part of the game will be scored, then wiped out, so it’s a bit like starting over from scratch but with slightly different rules. Best Recent “New to Me” Game: Brass: BirminghamĪ heavier Euro-style game, there’s enough interaction between players to capture my attention, and the engine building feels thematic enough to capture my prolonged interest. However, some are old standbys and are brief reminders of why I continue to love them. It was the strongest play you could make in that game and it’s still one of the best in Birmingham. These aren’t full reviews, and are often first impressions of a game or only focused on a particular mechanic or idea. In Brass Lancashire the double-rail action was powerful to the point of being borderline broken. Board Game Roundups are where I discuss games I’ve been playing recently.
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